The set takes place on the stormy plane of Rath, where Gerrard and the heroes of the Skyship Weatherlight set out to find Volrath's stronghold. There are full-color reproductions of all of the Tempest cards, along with information on the rarity of the cards and current errata.
This guide gives tips for playing in a Tempest-only environment and how to best use Tempest cards with Fifth Edition. The Official Guide to Tempest is a complete companion card set, written by Beth Moursund. The card is non-foil, with the word "Prerelease" and the Magic "M" stamped in gold leaf on the type line. Tempest was the first set to feature a special prerelease card: Dirtcowl Wurm. The packs featured artwork from Auratog, Volrath's Curse, and Commander Greven il-Vec. Each Tempest booster contained 15 cards: 11 commons, 3 uncommons, and 1 rare. The rest of the booklet, some fifty pages, profiled the main characters and summarized the Tempest story. So instead of reprinting all the rules in the Tempest booklet, WotC only printed a brief overview and a few pages describing the features that were new in the set. Anyone buying Tempest cards could safely be assumed to have either a Fifth Edition rulebook or a friend who could teach them the game. Another difference from the previous large expansions came in the rulebook. The accompanying booklet explained the play strategy for each deck and suggested ways to strengthen them by swapping in cards from other sets. Using only Tempest cards, the design team built four theme decks, marketed as a ready-to-play introduction to the set. Tempest cards were sold not only in traditional 60-card starter decks and 15-card boosters but also in a new form: pre-constructed theme decks. Tempest was the last set that was marketed as a standalone set, and the first that was advertised as an expert-level set in the new rating system for sets. This set was the first after Antiquities that featured Richard Garfield in an active role as designer. Tempest's expansion symbol is a cloud with a lightning bolt, to symbolize Rath’s turbulent sky and Tempest’s tumultuous plot. Everything you need to play is in the box, and players can carefully choose just the expansions they want.The 350 card black-bordered set is comprised of 110 commons, 110 uncommons, 110 rares, and 20 basic lands. All of this and more awaits you in the arena of Mage Wars! With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable.įuture expansions will offer new mages, spells, and strategies! Very important: Mage Wars is customizable, but not collectible. Summon powerful creatures into the battle, hurl lightning bolts and fireballs, adorn yourself with mighty weapons and armor, or lay a network of hidden enchantments to take your foe by surprise. There is no random card drawing - players choose exactly which spells to cast, when they want to cast them! This allows for an unprecedented level of rich strategy and tactics. Players build their own custom spellbook, with over 300 spells to choose from! The game is not collectible - players have equal access to the same spells. The game is fast-paced and exciting, with tough tactical decisions every turn. Players can play as a Wizard, Warlock, Beastmaster or Priestess each with their own unique strategies and style of play. Mage Wars is a unique genre-breaking concept, combining the best elements of customizable card games and tactical miniature games. Players take on the role of powerful mages, stepping into the arena to battle for supremacy.
Mage Wars is the customizable strategy game of dueling mages.